Global Connected Aircraft Market is one of the most thriving market worldwide. The ever-increasing demand for in-flight internet among air passengers is a boost to this market.
The connected aircraft entertainment systems offer entertainment to the air passengers in the form of games, music, movies, information, radio, and news. These entertainment systems provide a screen for each passenger with high-quality audio and video programs. The passengers can directly access broadcast satellite, international news, flight information, live views of the landscape through binoculars and safety instructions in their desired language.
The market for connected aircraft will exhibit a strong growth with a CAGR of 14.9% during the forecast period 2015–2020. The demand for connected aircraft is surging with the rising population of air passengers, especially businessmen and millennial population and demand from government and enterprise sectors. The market also drives the demand for software developers, game developers, e-magazine publishers, gaming device manufacturers and retail and hospitality sector.
The market growth is restricted by certain challenges such as cyber security concerns, high inflight internet cost and privacy issues.
Time constraints, low airline prices and the tourism boom are propelling growth in this sector. Rising competitive rivalry has made service and product improvements imperative in this sector.
Geographic segmentation by 6 regions namely North America, Western Europe, Asia Pacific excluding Japan (APEJ), Central Eastern Europe, Latin America and the Middle East & Africa. The report also includes a comprehensive analysis of 7 leading countries namely the US, the UK and India in top three connected aircraft market regions i.e., North America, Western Europe and APEJ.
Segmentation by Products
The Global Connected Aircraft Market is segmented by three product categories- Embedded In-Flight Entertainment Systems, Portable In-Flight Entertainment Systems, Bring Your Own Device (BYOD).
Embedded In-Flight Entertainment Systems is further segmented by Traditional Seat Display Units (SDU) and Smart SDUs.
Portable In-Flight Entertainment Systems and Bring Your Own Device (BYOD) is segmented by – Devices and Operating Systems.
Some of the major vendors in the market are Panasonic Avionics, Thales Group, Rockwell Collins, Gogo, Inmarsat, and Global Eagle Entertainment. The report also talks about companies to watch for which includes MI Airlines, PXCom SAS, and Aero Technics.
The report includes a detailed profiling of the key vendors.
The Global Connected Aircraft Market is characterized by intense competitive rivalry. Players in the market are introducing distinctive products and services to get an edge over their competitors. However, high production costs restrict revenue in this sector. Airlines are now embracing the new connectivity technologies such as Ka band that are helping airlines to provide high-speed in-flight internet.
Current and predicted business strategies for the leading companies of the market such as Thales, Gogo and Global Eagle Entertainment (GEE). Total 12 companies are covered in the report.
The Global Connected Aircraft Market report provides an exhaustive analysis of the industry in terms of entertainment systems, services, connectivity technologies, and regions.
The report includes current and upcoming connected aircraft technology analysis.
The report covers the latest industry and market trends, case studies (3) depicting the real-life industry scenario and growth scope of the related markets. It discusses about recent changes in connectivity rules and regulations in these regions at present or in future.
3 Market Snapshot 3.1 Total Addressable Market (TAM) 3.2 Segmented Addressable Market (SAM) 3.3 Related Markets 3.3.1 In-flight Retail Market 3.3.2 In-flight Hospitality Industry
4 Market Characteristics 4.1 Ecosystem 4.2 Market Segmentation 4.3 Market Dynamics 4.3.1 Drivers 18.104.22.168 Growing number of global air travellers 22.214.171.124 Competitive edge for the airlines 126.96.36.199 Increased demand for onboard Internet 188.8.131.52 Increased number of air fleets 4.3.2 Restraints 184.108.40.206 High installation costs 220.127.116.11 Low internet connectivity speed 18.104.22.168 Growing cyber safety concerns 4.3.3 Opportunities 22.214.171.124 For portable device manufactures 126.96.36.199 For content developers 188.8.131.52 For service industry 4.3.4 DRO – Impact Analysis 4.4 Porter 5 (Five) Forces
6 Connected Aircraft Entertainment Systems: Market Size & Analysis 6.1 Overview 6.1.1 Market Size and Analysis 6.2 Embedded In-Flight Entertainment Systems 6.2.1 Traditional Seat Display Units (SDU) 6.2.2 Smart SDU 6.2.3 Market Size and Analysis 6.3 Portable In-Flight Entertainment Systems 6.3.1 By Devices 184.108.40.206 Tablets 220.127.116.11 Phablets 18.104.22.168 Notebooks 6.3.2 By Operating Systems 22.214.171.124 Android 126.96.36.199 iOS 6.3.3 By Market Size and Analysis 6.4 Bring Your Own Device (BYOD) 6.4.1 By Devices 188.8.131.52 Smartphones 184.108.40.206 Tablets 220.127.116.11 Laptops and Notebooks 6.4.2 By Operating Systems 18.104.22.168 Android and iOS 6.4.3 By Market Size and Analysis 6.5 Vendor Profiles 6.5.1 Panasonic Avionics 22.214.171.124 Overview 126.96.36.199 Financial Health 188.8.131.52 Business Units 184.108.40.206.1 Overall 220.127.116.11.2 Market Specific 18.104.22.168 SWOT Analysis 22.214.171.124 Key Business Priorities 126.96.36.199 Business Strategy and View 6.5.2 Thales Group 188.8.131.52 Overview 184.108.40.206 Financial Health 220.127.116.11 Business Units 18.104.22.168.1 Overall 22.214.171.124.2 Market Specific 126.96.36.199 SWOT Analysis 188.8.131.52 Key Business Priorities 184.108.40.206 Business Strategies and Views 6.5.3 Rockwell Collins 220.127.116.11 Oveviewl 18.104.22.168 Financial Health 22.214.171.124 Business Units 126.96.36.199.1 Overall 188.8.131.52.2 Market Specific 184.108.40.206 SWOT Analysis 220.127.116.11 Key Business Priorities 18.104.22.168 Business Strategy and Views 6.5.4 Honeywell Aerospace 22.214.171.124 Overview 126.96.36.199 Financial Health 188.8.131.52 Business Units 184.108.40.206.1 Overall 220.127.116.11.2 Market Specific 18.104.22.168 SWOT Analysis 22.214.171.124 Key business Priorities 126.96.36.199 Business Strategies and Views
7 Services: Market Size & Analysis 7.1 Overview 7.1.1 Market Size & Analysis 7.2 Passenger Entertainment Services 7.2.1 Audio and Video Services 188.8.131.52 Preloaded Audio and Video services 7.2.2 On demand Audio and Video Services 7.2.3 Market Size and Analysis 7.2.4 Games 7.3 Passenger Connectivity Services 7.3.1 On board Wi-Fi 7.3.2 Onboard eCommerce 7.3.3 Voice services 7.3.4 Market Size and Analysis 7.4 eBusiness Services 7.4.1 Email 7.4.2 Skype Calls 7.4.3 Onboard conferencing 7.4.4 Social Media 7.4.5 In-flight Mobile Text Messaging 7.4.6 Market Size and Analysis 7.5 Infotainment services 7.5.1 Pre-flight safety video demonstration 7.5.2 Live plane location detector maps 7.5.3 Live TV (news, regional or sports or infotainment channels) 7.5.4 eMagazines 7.5.5 Market Size and Analysis 7.6 Onboard emergency services 7.6.1 Health Services 7.6.2 Safety alerts 7.6.3 Market Size and Analysis 7.7 Vendor Profiles 7.7.1 Global Eagle Entertainment Inc. 184.108.40.206 Overview 220.127.116.11 Financial Health 18.104.22.168 Business Units 22.214.171.124.1 Overall 126.96.36.199.2 Market Specific 188.8.131.52 SWOT Analysis 184.108.40.206 Key business Priorities 220.127.116.11 Business Strategy and Views 7.7.2 Spafax 18.104.22.168 Overview 22.214.171.124 Financial Health 126.96.36.199 Business Units 188.8.131.52.1 Overall 184.108.40.206.2 Market Specific 220.127.116.11 SWOT Analysis 18.104.22.168 Key Business Priorities 22.214.171.124 Business Strategy and Views 7.7.3 Eros International Media Limited 126.96.36.199 Overview 188.8.131.52 Financial Health 184.108.40.206 Business Units 220.127.116.11.1 Overall 18.104.22.168.2 Market Specific 22.214.171.124 SWOT Analysis 126.96.36.199 Key Business Priorities 188.8.131.52 Business Strategy and Views 7.7.4 Stellar Entertainment 184.108.40.206 Overview 220.127.116.11 Financial Health 18.104.22.168 Business Units 22.214.171.124.1 Market Specific 126.96.36.199 SWOT Analysis 188.8.131.52 Key Business Priorities 184.108.40.206 Business Strategy and views
8 Connectivity Technologies: Market Size & Analysis 8.1 Overview 8.1.1 Market Size and Analysis 8.2 Swift Broadband 8.2.1 Overview 8.2.2 Market Size and Analysis 8.3 Air to Ground (ATG) 8.3.1 Overview 8.3.2 Market Size and Analysis 8.4 ATG-4 8.4.1 Overview 8.4.2 Market Size and Analysis 8.5 Ku band 8.5.1 Overview 8.5.2 Market Size and Analysis 8.6 Ka band 8.6.1 Overview 8.6.2 Market Size and Analysis 8.7 Ground to Orbit (GTO) 8.7.1 Overview 8.7.2 Market Size and Analysis 8.8 2ku 8.8.1 Overview 8.8.2 Market Size and Analysis 8.9 Vendor Profiles 8.9.1 Gogo Inc. 220.127.116.11 Overview 18.104.22.168 Financial Health 22.214.171.124 Business Units 126.96.36.199.1 Overall 188.8.131.52.2 Market Specific 184.108.40.206 SWOT Analysis 220.127.116.11 Key Business Priorities 18.104.22.168 Business Strategies and Views 8.9.2 Inmarsat 22.214.171.124 Overview 126.96.36.199 Financial Health 188.8.131.52 Business Unit 184.108.40.206.1 Overall 220.127.116.11.2 Market Specific 18.104.22.168 SWOT Analysis 22.214.171.124 Key Business Priorities 126.96.36.199 Business Strategy and Views 8.9.3 Eutelsat S.A. 188.8.131.52 Overview 184.108.40.206 Financial Health: 220.127.116.11 Business Units 18.104.22.168.1 Overall 22.214.171.124.2 Market Specific 126.96.36.199 SWOT Analysis 188.8.131.52 Key Business Priorities 184.108.40.206 Business Strategy and Views 8.9.4 ViaSat 220.127.116.11 Overview 18.104.22.168 Financial Health 22.214.171.124 Business Units 126.96.36.199.1 Overall 188.8.131.52.2 Market Specific 184.108.40.206 SWOT Analysis 220.127.116.11 Key Business Priorities 18.104.22.168 Business Strategy and Views
9 Regions: Market Size & Analysis 9.1 Overview 9.1.1 Market Size and Analysis 9.2 North America 9.2.1 United States 9.2.2 Canada 9.2.3 Market Size & Analysis 9.3 Western Europe 9.3.1 Germany 9.3.2 UK 9.3.3 France 9.3.4 Market Size & Analysis 9.4 Asia-Pacific Excluding Japan (APEJ) 9.4.1 China 9.4.2 India 9.4.3 Market Size & Analysis 9.5 Central Eastern Europe 9.5.1 Market Size & Analysis 9.6 Latin America 9.6.1 Market Size & Analysis 9.7 Middle East and Africa 9.7.1 Market Size & Analysis
10 Competitive Landscape 10.1 Competitor Comparison Analysis 10.1.1 Analysis By Entertainment Systems 10.1.2 Analysis By Technologies 10.1.3 By Air Passenger Inflight Preferences 10.2 Market Landscape 10.2.1 Mergers & Acquisitions (M&A) 10.2.2 Joint Ventures & Collaborations
11 Expert Views
12 Global Generalists 12.1 Microsoft 12.1.1 Overview 12.1.2 Key Offerings 12.1.3 Objective and Progress 12.2 Amazon 12.2.1 Overview 12.2.2 Key Offerings 12.2.3 Objective and Progress 12.3 IBM Corp 12.3.1 Overview 12.3.2 Key Offerings 12.3.3 Objectives and Progress 12.4 Google 12.4.1 Overview 12.4.2 Key Offerings 12.4.3 Objectives and Progress 12.5 Apple 12.5.1 Overview 12.5.2 Key Offering 12.5.3 Objectives and Progress
13 Companies to Watch For 13.1 Conscious System Engineering 13.1.1 Overview 13.1.2 Key Offering 13.1.3 Objective and Progress 13.2 AirCom Pacific LLC 13.2.1 Overview 13.2.2 Key Offerings 13.2.3 Objectives and Progress 13.3 MI Airlines 13.3.1 Overview 13.3.2 Key Offerings 13.3.3 Objectives and Progress 13.4 PXCom SAS 13.4.1 Overview 13.4.2 Key Offerings 13.4.3 Objectives and Progress 13.5 Aero Technics LTD 13.5.1 Overview 13.5.2 Key Offerings 13.5.3 Objectives and Progress
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Data Collation (Primary & Secondary)
In-house Estimation (Based on proprietary data bases and Models)
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