Global Connected Aircraft Market, By [Entertainment Systems (Embedded In-Flight, Portable In-Flight, BYOD), Services (Passenger Entertainment, Passenger Connectivity, e Business, Infotainment, Onboard Emergency), Connectivity Technologies (Swift Broadband, ATG, ATG4, Ku band, Ka band, GTO, 2ku), Regions] – Trends & Forecast, 2015-2020


Overview

Global Connected Aircraft Market is one of the most thriving market worldwide. The ever-increasing demand for in-flight internet among air passengers is a boost to this market.

The connected aircraft entertainment systems offer entertainment to the air passengers in the form of games, music, movies, information, radio, and news. These entertainment systems provide a screen for each passenger with high-quality audio and video programs. The passengers can directly access broadcast satellite, international news, flight information, live views of the landscape through binoculars and safety instructions in their desired language.

Market Analysis

The market for connected aircraft will exhibit a strong growth with a CAGR of 14.9% during the forecast period 2015–2020. The demand for connected aircraft is surging with the rising population of air passengers, especially businessmen and millennial population and demand from government and enterprise sectors. The market also drives the demand for software developers, game developers, e-magazine publishers, gaming device manufacturers and retail and hospitality sector.

The market growth is restricted by certain challenges such as cyber security concerns, high inflight internet cost and privacy issues.

Time constraints, low airline prices and the tourism boom are propelling growth in this sector. Rising competitive rivalry has made service and product improvements imperative in this sector.

Regional Segmentation

Geographic segmentation by 6 regions namely North America, Western Europe, Asia Pacific excluding Japan (APEJ), Central Eastern Europe, Latin America and the Middle East & Africa. The report also includes a comprehensive analysis of 7 leading countries namely the US, the UK and India in top three connected aircraft market regions i.e., North America, Western Europe and APEJ.

Segmentation by Products

The Global Connected Aircraft Market is segmented by three product categories- Embedded In-Flight Entertainment Systems, Portable In-Flight Entertainment Systems, Bring Your Own Device (BYOD).

Embedded In-Flight Entertainment Systems is further segmented by Traditional Seat Display Units (SDU) and Smart SDUs.

Portable In-Flight Entertainment Systems and Bring Your Own Device (BYOD) is segmented by – Devices and Operating Systems.

Vendor Analysis

Some of the major vendors in the market are Panasonic Avionics, Thales Group, Rockwell Collins, Gogo, Inmarsat, and Global Eagle Entertainment. The report also talks about companies to watch for which includes MI Airlines, PXCom SAS, and Aero Technics.

The report includes a detailed profiling of the key vendors.

Competitive Analysis

The Global Connected Aircraft Market is characterized by intense competitive rivalry. Players in the market are introducing distinctive products and services to get an edge over their competitors. However, high production costs restrict revenue in this sector. Airlines are now embracing the new connectivity technologies such as Ka band that are helping airlines to provide high-speed in-flight internet.

Current and predicted business strategies for the leading companies of the market such as Thales, Gogo and Global Eagle Entertainment (GEE). Total 12 companies are covered in the report.

Benefits

The Global Connected Aircraft Market report provides an exhaustive analysis of the industry in terms of entertainment systems, services, connectivity technologies, and regions.

The report includes current and upcoming connected aircraft technology analysis.

The report covers the latest industry and market trends, case studies (3) depicting the real-life industry scenario and growth scope of the related markets. It discusses about recent changes in connectivity rules and regulations in these regions at present or in future.

Video:

1    Industry Overview
1.1    Industry Trends

2    Report Outline
2.1    Report Scope
2.2    Report Summary
2.3    Research Methodology
2.4    Report Assumptions

3    Market Snapshot
3.1    Total Addressable Market (TAM)
3.2    Segmented Addressable Market (SAM)
3.3    Related Markets
3.3.1    In-flight Retail Market
3.3.2    In-flight Hospitality Industry

4    Market Characteristics
4.1    Ecosystem
4.2    Market Segmentation
4.3    Market Dynamics
4.3.1    Drivers
4.3.1.1    Growing number of global air travellers
4.3.1.2    Competitive edge for the airlines
4.3.1.3    Increased demand for onboard Internet
4.3.1.4    Increased number of air fleets
4.3.2    Restraints
4.3.2.1    High installation costs
4.3.2.2    Low internet connectivity speed
4.3.2.3    Growing cyber safety concerns
4.3.3    Opportunities
4.3.3.1    For portable device manufactures
4.3.3.2    For content developers
4.3.3.3    For service industry
4.3.4    DRO – Impact Analysis
4.4    Porter 5 (Five) Forces

5    Trends and Roadmap
5.1    Market Trends & Impact
5.2    Technology Roadmap

6    Connected Aircraft Entertainment Systems: Market Size & Analysis
6.1    Overview
6.1.1    Market Size and Analysis
6.2    Embedded In-Flight Entertainment Systems
6.2.1    Traditional Seat Display Units (SDU)
6.2.2    Smart SDU
6.2.3    Market Size and Analysis
6.3    Portable In-Flight Entertainment Systems
6.3.1    By Devices
6.3.1.1    Tablets
6.3.1.2    Phablets
6.3.1.3    Notebooks
6.3.2    By Operating Systems
6.3.2.1    Android
6.3.2.2    iOS
6.3.3    By Market Size and Analysis
6.4    Bring Your Own Device (BYOD)
6.4.1    By Devices
6.4.1.1    Smartphones
6.4.1.2    Tablets
6.4.1.3    Laptops and Notebooks
6.4.2    By Operating Systems
6.4.2.1    Android and iOS
6.4.3    By Market Size and Analysis
6.5    Vendor Profiles
6.5.1    Panasonic Avionics
6.5.1.1    Overview
6.5.1.2    Financial Health
6.5.1.3    Business Units
6.5.1.3.1    Overall
6.5.1.3.2    Market Specific
6.5.1.4    SWOT Analysis
6.5.1.5    Key Business Priorities
6.5.1.6    Business Strategy and View
6.5.2    Thales Group
6.5.2.1    Overview
6.5.2.2    Financial Health
6.5.2.3    Business Units
6.5.2.3.1    Overall
6.5.2.3.2    Market Specific
6.5.2.4    SWOT Analysis
6.5.2.5    Key Business Priorities
6.5.2.6    Business Strategies and Views
6.5.3    Rockwell Collins
6.5.3.1    Oveviewl
6.5.3.2    Financial Health
6.5.3.3    Business Units
6.5.3.3.1    Overall
6.5.3.3.2    Market Specific
6.5.3.4    SWOT Analysis
6.5.3.5    Key Business Priorities
6.5.3.6    Business Strategy and Views
6.5.4    Honeywell Aerospace
6.5.4.1    Overview
6.5.4.2    Financial Health
6.5.4.3    Business Units
6.5.4.3.1    Overall
6.5.4.3.2    Market Specific
6.5.4.4    SWOT Analysis
6.5.4.5    Key business Priorities
6.5.4.6    Business Strategies and Views

7    Services: Market Size & Analysis
7.1    Overview
7.1.1    Market Size & Analysis
7.2    Passenger Entertainment Services
7.2.1    Audio and Video Services
7.2.1.1    Preloaded Audio and Video services
7.2.2    On demand Audio and Video Services
7.2.3    Market Size and Analysis
7.2.4    Games
7.3    Passenger Connectivity Services
7.3.1    On board Wi-Fi
7.3.2    Onboard eCommerce
7.3.3    Voice services
7.3.4    Market Size and Analysis
7.4    eBusiness Services
7.4.1    Email
7.4.2    Skype Calls
7.4.3    Onboard conferencing
7.4.4    Social Media
7.4.5    In-flight Mobile Text Messaging
7.4.6    Market Size and Analysis
7.5    Infotainment services
7.5.1    Pre-flight safety video demonstration
7.5.2    Live plane location detector maps
7.5.3    Live TV (news, regional or sports or infotainment channels)
7.5.4    eMagazines
7.5.5    Market Size and Analysis
7.6    Onboard emergency services
7.6.1    Health Services
7.6.2    Safety alerts
7.6.3    Market Size and Analysis
7.7    Vendor Profiles
7.7.1    Global Eagle Entertainment Inc.
7.7.1.1    Overview
7.7.1.2    Financial Health
7.7.1.3    Business Units
7.7.1.3.1    Overall
7.7.1.3.2    Market Specific
7.7.1.4    SWOT Analysis
7.7.1.5    Key business Priorities
7.7.1.6    Business Strategy and Views
7.7.2    Spafax
7.7.2.1    Overview
7.7.2.2    Financial Health
7.7.2.3    Business Units
7.7.2.3.1    Overall
7.7.2.3.2    Market Specific
7.7.2.4    SWOT Analysis
7.7.2.5    Key Business Priorities
7.7.2.6    Business Strategy and Views
7.7.3    Eros International Media Limited
7.7.3.1    Overview
7.7.3.2    Financial Health
7.7.3.3    Business Units
7.7.3.3.1    Overall
7.7.3.3.2    Market Specific
7.7.3.4    SWOT Analysis
7.7.3.5    Key Business Priorities
7.7.3.6    Business Strategy and Views
7.7.4    Stellar Entertainment
7.7.4.1    Overview
7.7.4.2    Financial Health
7.7.4.3    Business Units
7.7.4.3.1    Market Specific
7.7.4.4    SWOT Analysis
7.7.4.5    Key Business Priorities
7.7.4.6    Business Strategy and views

8    Connectivity Technologies: Market Size & Analysis
8.1    Overview
8.1.1    Market Size and Analysis
8.2    Swift Broadband
8.2.1    Overview
8.2.2    Market Size and Analysis
8.3    Air to Ground (ATG)
8.3.1    Overview
8.3.2    Market Size and Analysis
8.4    ATG-4
8.4.1    Overview
8.4.2    Market Size and Analysis
8.5    Ku band
8.5.1    Overview
8.5.2    Market Size and Analysis
8.6    Ka band
8.6.1    Overview
8.6.2    Market Size and Analysis
8.7    Ground to Orbit (GTO)
8.7.1    Overview
8.7.2    Market Size and Analysis
8.8    2ku
8.8.1    Overview
8.8.2    Market Size and Analysis
8.9    Vendor Profiles
8.9.1    Gogo Inc.
8.9.1.1    Overview
8.9.1.2    Financial Health
8.9.1.3    Business Units
8.9.1.3.1    Overall
8.9.1.3.2    Market Specific
8.9.1.4    SWOT Analysis
8.9.1.5    Key Business Priorities
8.9.1.6    Business Strategies and Views
8.9.2    Inmarsat
8.9.2.1    Overview
8.9.2.2    Financial Health
8.9.2.3    Business Unit
8.9.2.3.1    Overall
8.9.2.3.2    Market Specific
8.9.2.4    SWOT Analysis
8.9.2.5    Key Business Priorities
8.9.2.6    Business Strategy and Views
8.9.3    Eutelsat S.A.
8.9.3.1    Overview
8.9.3.2    Financial Health:
8.9.3.3    Business Units
8.9.3.3.1    Overall
8.9.3.3.2    Market Specific
8.9.3.4    SWOT Analysis
8.9.3.5    Key Business Priorities
8.9.3.6    Business Strategy and Views
8.9.4    ViaSat
8.9.4.1    Overview
8.9.4.2    Financial Health
8.9.4.3    Business Units
8.9.4.3.1    Overall
8.9.4.3.2    Market Specific
8.9.4.4    SWOT Analysis
8.9.4.5    Key Business Priorities
8.9.4.6    Business Strategy and Views

9    Regions: Market Size & Analysis
9.1    Overview
9.1.1    Market Size and Analysis
9.2    North America
9.2.1    United States
9.2.2    Canada
9.2.3    Market Size & Analysis
9.3    Western Europe
9.3.1    Germany
9.3.2    UK
9.3.3    France
9.3.4    Market Size & Analysis
9.4    Asia-Pacific Excluding Japan (APEJ)
9.4.1    China
9.4.2    India
9.4.3    Market Size & Analysis
9.5    Central Eastern Europe
9.5.1    Market Size & Analysis
9.6    Latin America
9.6.1    Market Size & Analysis
9.7    Middle East and Africa
9.7.1    Market Size & Analysis

10    Competitive Landscape
10.1    Competitor Comparison Analysis
10.1.1    Analysis By Entertainment Systems
10.1.2    Analysis By Technologies
10.1.3    By Air Passenger Inflight Preferences
10.2    Market Landscape
10.2.1    Mergers & Acquisitions (M&A)
10.2.2    Joint Ventures & Collaborations

11    Expert Views

12    Global Generalists
12.1    Microsoft
12.1.1    Overview
12.1.2    Key Offerings
12.1.3    Objective and Progress
12.2    Amazon
12.2.1    Overview
12.2.2    Key Offerings
12.2.3    Objective and Progress
12.3    IBM Corp
12.3.1    Overview
12.3.2    Key Offerings
12.3.3    Objectives and Progress
12.4    Google
12.4.1    Overview
12.4.2    Key Offerings
12.4.3    Objectives and Progress
12.5    Apple
12.5.1    Overview
12.5.2    Key Offering
12.5.3    Objectives and Progress

13    Companies to Watch For
13.1    Conscious System Engineering
13.1.1    Overview
13.1.2    Key Offering
13.1.3    Objective and Progress
13.2    AirCom Pacific LLC
13.2.1    Overview
13.2.2    Key Offerings
13.2.3    Objectives and Progress
13.3    MI Airlines
13.3.1    Overview
13.3.2    Key Offerings
13.3.3    Objectives and Progress
13.4    PXCom SAS
13.4.1    Overview
13.4.2    Key Offerings
13.4.3    Objectives and Progress
13.5    Aero Technics LTD
13.5.1    Overview
13.5.2    Key Offerings
13.5.3    Objectives and Progress

Annexure
Acronyms

Infoholic research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Secondary & Primary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

methodology

Market related information is congregated from both secondary and primary sources. Secondary sources include public sources such as regulatory frameworks, government IT spending, government demographic indicators, industry association statistics, and company publications along with paid sources such as Factiva, OneSource, Bloomberg among others.

Primary sources involved participants from all global stakeholders such as Solution providers, service providers, Industry associations, thought leaders etc. across levels such as CXOs, VPs and managers. Plus, our in-house industry experts having decades of industry experience contribute their consulting and advisory services.

For more details on Research Methodology kindly click here to Engage with our Analyst.


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