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Total number of Pages : 60
Tables : 30
Charts : 20
Regions/ Countries : 4/5
Companies : 10
Enquiry Hours : 10
What's in the Report ?

This market research report includes a detailed segmentation of the global gamification market by deployment (on premises, cloud based, and hybrid), by size (small and medium enterprises, and large enterprises), by end user (retail, banking, government, and others) and by geography (North America, Europe, APAC, and RoW). The market research report identifies Microsoft Corporation, Salesforce.Com, Badgeville, and Bunchball as the major vendors operating in the global gamification market. Overview of the Global Gamification Market According to Infoholic Research, the global gamification market will grow at a rate of over 30% during the forecast period 2019–2025 and will be valued more…

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