Gambling Market – By Types (Digital, Offline) Product (Casino, Lotteries, Poker, Betting) - Global Market Forecasts to 2022

  • September, 2016
  • Domain: ICT - Verticals
Pages: 171
Tables: 121
Charts: 77
Regions/Countries: 6/16
Companies: 7
Enquiry Hours: 10
  • Get Free 10% Customization in this Report

[171 Report Pages] This market research report includes a detailed segmentation of the global Gambling market by Casino, by Lotteries, by Poker, by Betting and by Bingo & others. The market research reports 888 Holdings, Bet-at-home.com, Betfair Entertainment, Ladbrokes Betting & Gaming, and Unibet as the major vendors operating in the global gambling market.

Gambling Market Overview:

Infoholic’s market research report predicts that the global Gambling market will grow at a CAGR of 5.7% during the forecast period. The market for Gambling industry is expanding all around the globe as many governments are making extra efforts to increase tax earnings and attract an increasing number of tourists. Many countries have already legalized and some on the verge of legalizing the gambling industry due to the economic benefit it offers. The gambling market is mostly observed in developed countries where proper compliance is present and strict regulations are followed.

According to the Gambling industry analysis, Asia Pacific accounted for the largest share of the global Gambling market in 2016. The reason for the market’s growth in the Asia Pacific is due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. North America has the second largest market share after the Asia Pacific among all the regions.

Competitive analysis and key vendors

The gambling industry is growing at a rapid pace in the last few years with people showing tremendous interest in playing games for entertainment all around the world. The gaming activities which were traditionally played in casinos, game parlours, bookmakers are now increasingly being played online. This has paved the way for online gaming to be one of the fastest growing segments in the gambling industry.

The gambling market is extremely dynamic in nature with business models changing at a rapid pace. This has led to many software and technology companies, regulators, attorneys, operators, media, payment solution providers, and investors to majorly focus on this industry. Many countries are coming forward to develop the gambling industry and encourage its growth because it generates tourism revenue for the country.

Some of the key vendors in the Gambling market are:


  • 888 Holdings

  • Bet-at-home.com

  • Betfair Entertainment

  • Bwin Party

  • Ladbrokes Betting & Gaming

  • Paddy Power and

  • Unibet


  •  


Gambling Market Research by Types

 


  • Digital gaming

  • Offline gaming


  •  


Gambling Market Research by Product

 

 


  • Casino

  • Lotteries

  • Poker

  • Betting


  •  


Geographical segmentation

The gambling market is analyzed by six regions – North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. These regions will grow at an impressive rate during the next five years. Asia Pacific is a high growth region in this market due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. The regions are analyzed according to the types and product category. Country-wise analysis of leading countries in these regions is covered in the report.

Benefits

The report provides detailed information about the usage and adoption of Gambling market in various applications and regions. With that, key stakeholders can find out the major trends, drivers, investments, vertical player’s initiatives, government initiatives toward the product adoption in the upcoming years, along with the details of commercial products available in the market. Moreover, the report provides details about the major challenges that are going to have an impact on market growth. Additionally, the report gives complete details about the business opportunities to key stakeholders to expand their business and capture revenues in the specific verticals. The report will help companies interested or established in this market to analyze the various aspects of this domain before investing or expanding their business in the Gambling market.

 

1 Industry Outlook
1.1 Industry Overview
1.2 Industry Trends
1.2.1 Harnessing Cross-Border Liquidity
1.2.2 Setting Realistic Taxation Levels
1.2.3 Varying Approaches to Different Online Gaming Disciplines
1.2.4 Combining Online Gaming and Social Networking
1.2.5 Internet Expansion
1.3 Pest Analysis

2 Gambling Market  Outline
2.1 Report Scope
2.2 Report Summary
2.3 Gambling Market Research Methodology
2.4 Report Assumptions

3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets

4 Gambling Market Outlook
4.1 Overview
4.2 Market Trends and Impact
4.3 Market segmentation
4.4 Porter 5 (Five) Forces

5 Gambling Market Characteristics
5.1 Evolution
5.2 Evolution of Gambling Games
5.3 Age of Casinos
5.4 Online Boom for Gambling
5.5 Poker Boom in the Gambling Market
5.6 Future of Gambling
5.7 Government Regulations
5.8 Market Dynamics
5.8.1 Drivers
5.8.1.1 Government Support for the Legal Gambling
5.8.1.2 Increase Investments from the Entertainment Industry
5.8.1.3 Rise of Mobile Gambling
5.8.2 Restraints
5.8.2.1 Government regulations
5.8.2.2 Illegal Gambling Affecting the Total Market Revenue
5.8.3 Opportunities
5.8.3.1 Legalisation of Gambling in ME
5.8.3.2 Software Providers
5.8.4 DRO – Impact Analysis

6 Types: Market Size and Analysis
6.1 Overview
6.2 Digital Gambling
6.2.1 Digital Gambling Segmentation
6.3 Offline Gambling

7 Product: Market Size and Analysis
7.1 Overview
7.2 Casino
7.3 Lotteries
7.4 Poker
7.5 Betting

8 Regions: Market Size and Analysis
8.1 Overview
8.2 North America
8.2.1 Market Size and Analysis
8.2.2 North America Gambling Market By Types
8.2.3 North America Gambling Market By Products
8.2.4 North America Gambling Market By Countries
8.2.4.1 US Gambling Market
8.2.4.1.1 Market size and analysis
8.2.4.1.2 US gambling market by types
8.2.4.1.3 US gambling market by products
8.2.4.2 Canada Gambling Market
8.2.4.2.1 Market Size and Analysis
8.2.4.2.2 Canada gambling market by types
8.2.4.2.3 Canada gambling market by Products
8.3 Europe
8.3.1 Market Size and Analysis
8.3.2 Europe Gambling Market By Types
8.3.3 Europe Gambling Market By Product
8.3.4 Europe Gambling Market By Countries
8.3.4.1 France Gambling Market
8.3.4.1.1 Market size and analysis
8.3.4.1.2 France gambling market by types
8.3.4.1.3 France gambling market by products
8.3.4.2 UK Gambling Market
8.3.4.2.1 Market Size and Analysis
8.3.4.2.2 Gambling in the UK by types
8.3.4.2.3 UK gambling Market by product
8.3.4.3 Germany Gambling Market
8.3.4.3.1 Market size and analysis
8.3.4.3.2 Germany Gambling market by types
8.3.4.3.3 Germany gambling market by products
8.4 Asia Pacific
8.4.1 Market Size and Analysis
8.4.2 APAC Gambling Market By Types
8.4.3 APAC Gambling Market By Products
8.4.4 APAC Gambling Market By Countries
8.4.4.1 Macau Gambling Market
8.4.4.1.1 Market size and analysis
8.4.4.1.2 Macau gambling market by types
8.4.4.1.3 Macau gambling market by products
8.4.4.2 ANZ Gambling Market
8.4.4.2.1 Market size and analysis
8.4.4.2.2 ANZ gambling market by types
8.4.4.2.3 ANZ Gambling market by products
8.4.4.3 South Korea Gambling Market
8.4.4.3.1 Market size and analysis
8.4.4.3.2 South Korea gambling market by types
8.4.4.3.3 South Korea gambling market by products
8.4.4.4 Malaysia Gambling Market
8.4.4.4.1 Market size and analysis
8.4.4.4.2 Malaysia gambling market by types
8.4.4.4.3 Malaysia gambling market by products
8.4.4.5 Singapore Gambling Market
8.4.4.5.1 Market size and analysis
8.4.4.5.2 Singapore gambling market by types
8.4.4.5.3 Singapore gambling market by products
8.5 Latin America
8.5.1 Market Size and Forecast
8.5.2 Latin America Gambling Market By Types
8.5.3 Latin America Gambling By Product
8.5.4 Latin America Gambling Market By Country
8.5.4.1 Argentina Gambling Market
8.5.4.1.1 Market size and analysis
8.5.4.1.2 Argentina gambling market by types
8.5.4.1.3 Argentina gambling market by products
8.5.4.2 Mexico Gambling Market
8.5.4.2.1 Market size and analysis
8.5.4.2.2 Mexico gambling market by types
8.5.4.2.3 Mexico gambling market by products
8.6 Middle East & Africa (MEA)
8.6.1 Market Size and Analysis
8.6.2 MEA Gambling Market By Types
8.6.3 MEA Gambling Market By Products
8.6.4 MEA Gambling Market By Countries
8.6.4.1 South Africa Gambling Market
8.6.4.1.1 Market size and analysis
8.6.4.1.2 South Africa gambling market by types
8.6.4.1.3 South Africa gambling market by Products
8.6.4.2 Lebanon Gambling Market
8.6.4.2.1 Market size and analysis
8.6.4.2.2 Lebanon gambling market by types
8.6.4.2.3 Lebanon gambling market by products
8.6.4.3 Israel Gambling Market
8.6.4.3.1 Market size and analysis
8.6.4.3.2 Israel gambling market by types
8.6.4.3.3 Israel gambling market by products
8.6.4.4 UAE Gambling Market
8.6.4.4.1 Market size and analysis
8.6.4.4.2 UAE gambling market by types
8.6.4.4.3 UAE gambling market by products

9 Technologies Involved in Gambling Market
9.1 Big Data in Gambling
9.2 Tracking Systems
9.2.1 Characteristics to Choose a Player Tracking System
9.3 Addiction to Gambling Due to Technology

10 Gambling Laws
10.1 US
10.2 Canada
10.3 Europe Regulations
10.3.1 European Gaming and Betting Association
10.4 UK
10.5 France
10.6 Germany
10.7 Spain
10.8 Italy
10.9 Australia
10.10 Israel
10.11 India
10.12 South Africa
10.13 Macau
10.14 Argentina
10.15 Mexico
10.16 Singapore

11 Vendor Profiles
11.1 Las Vegas Sands Corp.
11.1.1 Overview
11.1.2 Business Units
11.1.3 Geographical Revenue
11.1.4 Business Focus
11.1.5 SWOT Analysis
11.1.6 Business Strategy
11.2 MGM Resorts International
11.2.1 Overview
11.2.2 Business Units
11.2.3 Geographical Revenue
11.2.4 Business Focus
11.2.5 SWOT Analysis
11.2.6 Business Strategy
11.3 Paddy Power PLC
11.3.1 Overview
11.3.2 Business Units
11.3.3 Geographical Revenue
11.3.4 Business Focus
11.3.5 SWOT Analysis
11.3.6 Business Strategy
11.4 SJM Holdings Ltd.
11.4.1 Overview
11.4.2 Business Units
11.4.3 Geographical Presence
11.4.4 Business Focus
11.4.5 SWOT Analysis
11.4.6 Business Strategy
11.5 William Hill Plc
11.5.1 Overview
11.5.2 Business Units
11.5.3 Geographical Presence
11.5.4 Business Focus
11.5.5 SWOT Analysis
11.5.6 Business Strategy
11.6 Galaxy Entertainment Group Ltd.
11.6.1 Overview
11.6.2 Business Units
11.6.3 Geographical Presence
11.6.4 Business Focus
11.6.5 SWOT Analysis
11.6.6 Business Strategy
11.7 Caesars Entertainment Corp.
11.7.1 Overview
11.7.2 Business Focus
11.7.3 Geographical Presence
11.7.4 Business Focus
11.7.5 SWOT Analysis
11.7.6 Business Strategy

12 Gambling Market Competitive Landscape
12.1 Overview

Annexure
Abbreviations

Research Framework

Infoholic research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

Market related information is congregated from both primary and secondary sources.

Primary sources

involved participants from all global stakeholders such as Solution providers, service providers, Industry associations, thought leaders etc. across levels such as CXOs, VPs and managers. Plus, our in-house industry experts having decades of industry experience contribute their consulting and advisory services.

Secondary sources

include public sources such as regulatory frameworks, government IT spending, government demographic indicators, industry association statistics, and company publications along with paid sources such as Factiva, OneSource, Bloomberg among others.

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