Report

gambling market

Gambling Market – By Types (Digital, Offline) Product (Casino, Lotteries, Poker, Betting) - Global Market Forecasts to 2022

pages Pages: 171
tables Tables: 77
charts Charts: 121
country Regions/Countries: 6/16
compaines Companies: 7
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[171 Report Pages] This market research report includes a detailed segmentation of the global Gambling market by Casino, by Lotteries, by Poker, by Betting and by Bingo & others. The market research reports 888 Holdings, Bet-at-home.com, Betfair Entertainment, Ladbrokes Betting & Gaming, and Unibet as the major vendors operating in the global gambling market.

Gambling Market Overview:

Infoholic’s market research report predicts that the global Gambling market will grow at a CAGR of 5.7% during the forecast period. The market for Gambling industry is expanding all around the globe as many governments are making extra efforts to increase tax earnings and attract an increasing number of tourists. Many countries have already legalized and some on the verge of legalizing the gambling industry due to the economic benefit it offers. The gambling market is mostly observed in developed countries where proper compliance is present and strict regulations are followed.

According to the Gambling industry analysis, Asia Pacific accounted for the largest share of the global Gambling market in 2016. The reason for the market’s growth in the Asia Pacific is due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. North America has the second largest market share after the Asia Pacific among all the regions.

Competitive analysis and key vendors

The gambling industry is growing at a rapid pace in the last few years with people showing tremendous interest in playing games for entertainment all around the world. The gaming activities which were traditionally played in casinos, game parlours, bookmakers are now increasingly being played online. This has paved the way for online gaming to be one of the fastest growing segments in the gambling industry.

The gambling market is extremely dynamic in nature with business models changing at a rapid pace. This has led to many software and technology companies, regulators, attorneys, operators, media, payment solution providers, and investors to majorly focus on this industry. Many countries are coming forward to develop the gambling industry and encourage its growth because it generates tourism revenue for the country.

Some of the key vendors in the Gambling market are:


  • 888 Holdings

  • Bet-at-home.com

  • Betfair Entertainment

  • Bwin Party

  • Ladbrokes Betting & Gaming

  • Paddy Power and

  • Unibet


  •  


Gambling Market Research by Types

 


  • Digital gaming

  • Offline gaming


  •  


Gambling Market Research by Product

 

 


  • Casino

  • Lotteries

  • Poker

  • Betting


  •  


Geographical segmentation

The gambling market is analyzed by six regions – North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. These regions will grow at an impressive rate during the next five years. Asia Pacific is a high growth region in this market due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. The regions are analyzed according to the types and product category. Country-wise analysis of leading countries in these regions is covered in the report.

Benefits

The report provides detailed information about the usage and adoption of Gambling market in various applications and regions. With that, key stakeholders can find out the major trends, drivers, investments, vertical player’s initiatives, government initiatives toward the product adoption in the upcoming years, along with the details of commercial products available in the market. Moreover, the report provides details about the major challenges that are going to have an impact on market growth. Additionally, the report gives complete details about the business opportunities to key stakeholders to expand their business and capture revenues in the specific verticals. The report will help companies interested or established in this market to analyze the various aspects of this domain before investing or expanding their business in the Gambling market.

 

1 Industry Outlook
1.1 Industry Overview
1.2 Industry Trends
1.2.1 Harnessing Cross-Border Liquidity
1.2.2 Setting Realistic Taxation Levels
1.2.3 Varying Approaches to Different Online Gaming Disciplines
1.2.4 Combining Online Gaming and Social Networking
1.2.5 Internet Expansion
1.3 Pest Analysis

2 Gambling Market  Outline
2.1 Report Scope
2.2 Report Summary
2.3 Gambling Market Research Methodology
2.4 Report Assumptions

3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets

4 Gambling Market Outlook
4.1 Overview
4.2 Market Trends and Impact
4.3 Market segmentation
4.4 Porter 5 (Five) Forces

5 Gambling Market Characteristics
5.1 Evolution
5.2 Evolution of Gambling Games
5.3 Age of Casinos
5.4 Online Boom for Gambling
5.5 Poker Boom in the Gambling Market
5.6 Future of Gambling
5.7 Government Regulations
5.8 Market Dynamics
5.8.1 Drivers
5.8.1.1 Government Support for the Legal Gambling
5.8.1.2 Increase Investments from the Entertainment Industry
5.8.1.3 Rise of Mobile Gambling
5.8.2 Restraints
5.8.2.1 Government regulations
5.8.2.2 Illegal Gambling Affecting the Total Market Revenue
5.8.3 Opportunities
5.8.3.1 Legalisation of Gambling in ME
5.8.3.2 Software Providers
5.8.4 DRO – Impact Analysis

6 Types: Market Size and Analysis
6.1 Overview
6.2 Digital Gambling
6.2.1 Digital Gambling Segmentation
6.3 Offline Gambling

7 Product: Market Size and Analysis
7.1 Overview
7.2 Casino
7.3 Lotteries
7.4 Poker
7.5 Betting

8 Regions: Market Size and Analysis
8.1 Overview
8.2 North America
8.2.1 Market Size and Analysis
8.2.2 North America Gambling Market By Types
8.2.3 North America Gambling Market By Products
8.2.4 North America Gambling Market By Countries
8.2.4.1 US Gambling Market
8.2.4.1.1 Market size and analysis
8.2.4.1.2 US gambling market by types
8.2.4.1.3 US gambling market by products
8.2.4.2 Canada Gambling Market
8.2.4.2.1 Market Size and Analysis
8.2.4.2.2 Canada gambling market by types
8.2.4.2.3 Canada gambling market by Products
8.3 Europe
8.3.1 Market Size and Analysis
8.3.2 Europe Gambling Market By Types
8.3.3 Europe Gambling Market By Product
8.3.4 Europe Gambling Market By Countries
8.3.4.1 France Gambling Market
8.3.4.1.1 Market size and analysis
8.3.4.1.2 France gambling market by types
8.3.4.1.3 France gambling market by products
8.3.4.2 UK Gambling Market
8.3.4.2.1 Market Size and Analysis
8.3.4.2.2 Gambling in the UK by types
8.3.4.2.3 UK gambling Market by product
8.3.4.3 Germany Gambling Market
8.3.4.3.1 Market size and analysis
8.3.4.3.2 Germany Gambling market by types
8.3.4.3.3 Germany gambling market by products
8.4 Asia Pacific
8.4.1 Market Size and Analysis
8.4.2 APAC Gambling Market By Types
8.4.3 APAC Gambling Market By Products
8.4.4 APAC Gambling Market By Countries
8.4.4.1 Macau Gambling Market
8.4.4.1.1 Market size and analysis
8.4.4.1.2 Macau gambling market by types
8.4.4.1.3 Macau gambling market by products
8.4.4.2 ANZ Gambling Market
8.4.4.2.1 Market size and analysis
8.4.4.2.2 ANZ gambling market by types
8.4.4.2.3 ANZ Gambling market by products
8.4.4.3 South Korea Gambling Market
8.4.4.3.1 Market size and analysis
8.4.4.3.2 South Korea gambling market by types
8.4.4.3.3 South Korea gambling market by products
8.4.4.4 Malaysia Gambling Market
8.4.4.4.1 Market size and analysis
8.4.4.4.2 Malaysia gambling market by types
8.4.4.4.3 Malaysia gambling market by products
8.4.4.5 Singapore Gambling Market
8.4.4.5.1 Market size and analysis
8.4.4.5.2 Singapore gambling market by types
8.4.4.5.3 Singapore gambling market by products
8.5 Latin America
8.5.1 Market Size and Forecast
8.5.2 Latin America Gambling Market By Types
8.5.3 Latin America Gambling By Product
8.5.4 Latin America Gambling Market By Country
8.5.4.1 Argentina Gambling Market
8.5.4.1.1 Market size and analysis
8.5.4.1.2 Argentina gambling market by types
8.5.4.1.3 Argentina gambling market by products
8.5.4.2 Mexico Gambling Market
8.5.4.2.1 Market size and analysis
8.5.4.2.2 Mexico gambling market by types
8.5.4.2.3 Mexico gambling market by products
8.6 Middle East & Africa (MEA)
8.6.1 Market Size and Analysis
8.6.2 MEA Gambling Market By Types
8.6.3 MEA Gambling Market By Products
8.6.4 MEA Gambling Market By Countries
8.6.4.1 South Africa Gambling Market
8.6.4.1.1 Market size and analysis
8.6.4.1.2 South Africa gambling market by types
8.6.4.1.3 South Africa gambling market by Products
8.6.4.2 Lebanon Gambling Market
8.6.4.2.1 Market size and analysis
8.6.4.2.2 Lebanon gambling market by types
8.6.4.2.3 Lebanon gambling market by products
8.6.4.3 Israel Gambling Market
8.6.4.3.1 Market size and analysis
8.6.4.3.2 Israel gambling market by types
8.6.4.3.3 Israel gambling market by products
8.6.4.4 UAE Gambling Market
8.6.4.4.1 Market size and analysis
8.6.4.4.2 UAE gambling market by types
8.6.4.4.3 UAE gambling market by products

9 Technologies Involved in Gambling Market
9.1 Big Data in Gambling
9.2 Tracking Systems
9.2.1 Characteristics to Choose a Player Tracking System
9.3 Addiction to Gambling Due to Technology

10 Gambling Laws
10.1 US
10.2 Canada
10.3 Europe Regulations
10.3.1 European Gaming and Betting Association
10.4 UK
10.5 France
10.6 Germany
10.7 Spain
10.8 Italy
10.9 Australia
10.10 Israel
10.11 India
10.12 South Africa
10.13 Macau
10.14 Argentina
10.15 Mexico
10.16 Singapore

11 Vendor Profiles
11.1 Las Vegas Sands Corp.
11.1.1 Overview
11.1.2 Business Units
11.1.3 Geographical Revenue
11.1.4 Business Focus
11.1.5 SWOT Analysis
11.1.6 Business Strategy
11.2 MGM Resorts International
11.2.1 Overview
11.2.2 Business Units
11.2.3 Geographical Revenue
11.2.4 Business Focus
11.2.5 SWOT Analysis
11.2.6 Business Strategy
11.3 Paddy Power PLC
11.3.1 Overview
11.3.2 Business Units
11.3.3 Geographical Revenue
11.3.4 Business Focus
11.3.5 SWOT Analysis
11.3.6 Business Strategy
11.4 SJM Holdings Ltd.
11.4.1 Overview
11.4.2 Business Units
11.4.3 Geographical Presence
11.4.4 Business Focus
11.4.5 SWOT Analysis
11.4.6 Business Strategy
11.5 William Hill Plc
11.5.1 Overview
11.5.2 Business Units
11.5.3 Geographical Presence
11.5.4 Business Focus
11.5.5 SWOT Analysis
11.5.6 Business Strategy
11.6 Galaxy Entertainment Group Ltd.
11.6.1 Overview
11.6.2 Business Units
11.6.3 Geographical Presence
11.6.4 Business Focus
11.6.5 SWOT Analysis
11.6.6 Business Strategy
11.7 Caesars Entertainment Corp.
11.7.1 Overview
11.7.2 Business Focus
11.7.3 Geographical Presence
11.7.4 Business Focus
11.7.5 SWOT Analysis
11.7.6 Business Strategy

12 Gambling Market Competitive Landscape
12.1 Overview

Annexure
Abbreviations

TABLE 1 WORLDWIDE GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 2 DIGITAL GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 3 DIGITAL GAMBLING MARKET GROWTH BY TYPES, 2016–2022 (Y-O-Y) %
TABLE 4 WORLDWIDE GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 5 WORLDWIDE GAMBLING MARKET REVENUE BY REGIONS, 2016–2022 ($BILLION)
TABLE 6 WORLDWIDE GAMBLING MARKET REVENUE BY REGIONS, 2016–2022 (Y-O-Y) %
TABLE 7 NORTH AMERICA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 8 NORTH AMERICA DIGITAL GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 9 NORTH AMERICA GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 10 NORTH AMERICA GAMBLING MARKET REVENUE BY COUNTRIES, 2016–2022 ($BILLION)
TABLE 11 US GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 12 US GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 13 US CASINO MARKET IN BY REGIONS, 2016–2022 ($BILLION)
TABLE 14 CANADA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 15 CANADA DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 16 CANADA GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 17 EUROPE GAMBLING MARKET BY TYPES, 2016–2022 ($BILLION)
TABLE 18 EUROPE DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 19 EUROPE GAMBLING MARKET REVENUE BY PRODUCT, 2016–2022 ($BILLION)
TABLE 20 EUROPE GAMBLING MARKET REVENUE BY COUNTRIES, 2016–2022 ($BILLION)
TABLE 21 FRANCE GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 22 FRANCE DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 23 FRANCE GAMBLING MARKET REVENUE BY PRODUCT, 2016–2022 ($BILLION)
TABLE 24 UK GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 25 UK DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 26 UK GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 27 GERMANY GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 28 GERMANY DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 29 GERMANY GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 30 APAC GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 31 APAC DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 32 APAC GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 33 APAC GAMBLING MARKET REVENUE BY COUNTRIES, 2016–2022 ($BILLION)
TABLE 34 MACAU GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 35 MACAU DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 36 MACAU GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 37 ANZ GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 38 ANZ DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 39 ANZ GAMBLING MARKET BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 40 SOUTH KOREA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 41 SOUTH KOREA DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 42 SOUTH KOREA GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 43 MALAYSIA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 44 MALAYSIA GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 45 SINGAPORE GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 46 SINGAPORE DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 47 SINGAPORE GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 48 LATIN AMERICA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 49 LATIN AMERICA DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 50 LATIN AMERICA GAMBLING MARKET REVENUE BY PRODUCT, 2016–2022 ($BILLION)
TABLE 51 LATIN AMERICA GAMBLING MARKET REVENUE BY COUNTRIES, 2016–2022 ($BILLION)
TABLE 52 ARGENTINA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 53 ARGENTINA DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 54 ARGENTINA GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 55 MEXICO GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 56 MEXICO DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($MILLION)
TABLE 57 MEXICO GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 58 MEA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 59 MEA DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($BILLION)
TABLE 60 MEA GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 61 MEA GAMBLING MARKET REVENUE BY COUNTRIES, 2016–2022 ($BILLION)
TABLE 62 SOUTH AFRICA GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 63 SOUTH AFRICA GAMBLING MARKET REVENUE BY PRODUCT, 2016–2022 ($BILLION)
TABLE 64 LEBANON GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 65 LEBANON DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($MILLION)
TABLE 66 LEBANON GAMBLING MARKET REVENUE BY PRODUCTS, 2016–2022 ($BILLION)
TABLE 67 ISRAEL GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 68 DIGITAL GAMBLING MARKET REVENUE IN ISRAEL, 2016–2022 ($MILLION)
TABLE 69 ISRAEL GAMBLING MARKET REVENUE BY PRODUCT, 2016–2022 ($BILLION)
TABLE 70 UAE GAMBLING MARKET REVENUE BY TYPES, 2016–2022 ($BILLION)
TABLE 71 UAE DIGITAL GAMBLING MARKET REVENUE, 2016–2022 ($MILLION)
TABLE 72 UAE GAMBLING MARKET REVENUE BY PRODUCT, 2016–2022 ($BILLION)
TABLE 73 INTERNET USAGE STATISTICS
TABLE 74 YOUTH INVOLVEMENT IN GAMBLING
TABLE 75 ONLINE GAMBLING STATISTICS BY GENDER
TABLE 76 WORLD’S GAMBLING NATIONS WITH BIGGEST LOSS
TABLE 77 WORLD’S BEST GAMBLING CITIES AND ONLINE GAMBLING COMPANIES

Research Framework

Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting
Methodology

Market related information is congregated from both primary and secondary sources.

Primary sources

Involved participants from all global stakeholders such as Solution providers, service providers, Industry associations, thought leaders etc. across levels such as CXOs, VPs and managers. Plus, our in-house industry experts having decades of industry experience contribute their consulting and advisory services.

Secondary sources

Include public sources such as regulatory frameworks, government IT spending, government demographic indicators, industry association statistics, and company publications along with paid sources such as Factiva, OneSource, Bloomberg among others.

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Gambling Market – By Types (Digital, Offline) Product (Casino, Lotteries, Poker, Betting) - Global Market Forecasts to 2022
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